The beanbag chairs went bust years ago. Those old dorm posters are just faded memories. But around the country, alumni can recall college memories and chuckle with nostalgic delight by playing custom board games created by an Oakley company.

This unusual enterprise began one day during the winter holiday break in 1980, when Robyn Wilson was a senior at Miami University and she began daydreaming in the midst of a long Monopoly game.

"I loved my time at Miami and I started to imagine the board made up of Miami places," she recalls. "During that same Christmas break, I created the game on a piece of my friend's mother's countertop. I still have that original board."

Today, Wilson's daydream game"”"Miami-opoly""”lives on as the inspiring, lighthearted spirit of Late for the Sky Productions, named for one of her favorite Jackson Browne songs. Under her guidance as president, the company has produced exclusive games for universities, cities, and fields of interest for 20 years.

Miami-opoly featured a classic Monopoly board-game format, but the places, cards and figures were substituted with special Oxford locations (High Street, Western Campus), Miami U. traditions (one card reads, Miami v. UC: advance to Yager Stadium), and icons such as graduation caps and bicycles.

After Miami-opoly's warm reception in the Miami community, Late for the Sky's first five employees began making specialty games in 1984. They quickly found that many universities around the nation shared enthusiasm for games featuring their own campuses and traditions. Before long, 80 colleges and universities had officially licensed games.

In 1992, Late for the Sky branched out of the college market with its first specialty game, "Bible-opoly," which has become one of the most popular Christian games of all time. They have since made games such as Catopoly (Free Parking=Catnip), Brewopoly (Go=Cheers), and Chocolate-opoly (Properties=Chunks of Chocolate).

"The choices for game topics come from brainstorming with our group of the three company owners," Wilson explains. "We evaluate our markets and determine where we think we could do well. We also just go with our gut feelings about what would be fun. For instance, we recently did Farm-opoly. It doesn't seem like a likely hit, but it's a great game and it's selling like crazy."

Another innovation is the "City in a Box" game line, which focuses on a city's character "without the clutter and bias of advertising," as the company website puts it. Each game is tested locally to capture the real feel of the city.

And if you want to play a game that hasn't been made, featuring your favorite hobby or city or interest? Late for the Sky takes orders for custom games. [Your Name Here]-opoly could be yours with minimum order of 3,500.

Late for the Sky Productions is looking forward to passing GO once again. It now employs around 50 people in a 60,000-square-foot building. They have reasons to smile every working day, and to celebrate the company's 20th anniversary.

"We've made more than 200 different titles. We're always venturing into other areas, trying new game ideas," Wilson remarks. "It seems that the potential for 'monopolizing' topics is endless. Our 20-year slogan is 'Twenty Years of Monopolizing Fun!' We plan to follow where the market leads us, always trying to stay current"”and, of course, fun."